about.
I'm a digital artist and creative coder. I like to use many different materials and techniques – mostly digital and computational but also more traditional artforms.
My main focus at the moment is interactive 3D pieces. I have been working on the creation of VR experiences using different softwares.
Through my practice, I attempts to explore the complex relationship between the human and non-human worlds, breaking down the fabricated barriers that separate the two.
My main focus at the moment is interactive 3D pieces. I have been working on the creation of VR experiences using different softwares.
Through my practice, I attempts to explore the complex relationship between the human and non-human worlds, breaking down the fabricated barriers that separate the two.
exhibitions.
2021 Digital Arts Computing Degree Show (online)
Work exhibited: It's a Natural Vengeance (2021) – VR experience based on A-Frame
2022 Digital Arts Computing Degree Show
Work exhibited: What's the Matter? (2022) – Screen-based, interactive openFrameworks project with Kinect sensor input
2023 Digital Arts Computing Degree Show
Work exhibited: Phoenix Valley (2023) – Physically interactive, mixed reality installation based on Unity
studies.
BSc (Hons) Digital Arts Computing at Goldsmiths, University of London (UK)
September 2020 – June 2023
Spanish Baccalaureate at IES Rosais 2, Vigo (Spain)
September 2018 – June 2020
*Awarded Best Academic Records in Galicia 2018- 2020 by the USC
Professional Technical Qualification in Music at CEMU Mayeusis, Vigo (Spain)
September 2014 – June 2020