about.
I am a 3D animator, digital artist, and creative coder with experience in the animation industry as well as in creating immersive experiences through 3D graphics. I like to use many different materials and techniques – mostly digital and computational but also more traditional artforms.

I have participated in various digital art exhibitions, developing works that combine animation, visual storytelling, and emerging technologies such as Virtual Reality. 

I consider myself a driven and enthusiastic person with strong teamwork skills, always seeking new challenges that allow me to continue growing as an artist and professional.
work experience.
3D Character Animator - Internship
Core Animation (remote, Spain)
September 2025 – November 2025
exhibitions.
2021 Digital Arts Computing Degree Show (online)
Work exhibited: It's a Natural Vengeance (2021) – VR experience based on A-Frame

2022 Digital Arts Computing Degree Show
Work exhibited: What's the Matter? (2022) – Screen-based, interactive openFrameworks project with Kinect sensor input

2023 Digital Arts Computing Degree Show
Work exhibited: Phoenix Valley (2023) – Physically interactive, mixed reality installation based on Unity
studies.
MA 3D Animation at Voxel School, Madrid (Spain)
September 2024 – September 2025

BSc (Hons) Digital Arts Computing at Goldsmiths, University of London (UK)
September 2020 – June 2023

Spanish Baccalaureate at IES Rosais 2, Vigo (Spain)
September 2018 – June 2020
*Awarded Best Academic Records in Galicia 2018- 2020 by the USC

Professional Technical Qualification in Music at CEMU Mayeusis, Vigo (Spain)
September 2014 – June 2020
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